Processing Keypressed

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Key information

This video demonstrates how the main animation loop can be interrupted by an "event", such as a mouse press or key press.

In this 1 hour demo I show start to finish how I might approach building a simple pong game in

Taking action while the mouse is being pressed (i.e. when you are dragging/holding the mouse button down) in

In which I show you how to have your game respond to multiple simulataneous key presses.

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